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Dylan Buchheim

<Computer-Scientist/>

About Me


Hi, my name is Dylan Buchheim!

I am a curious, passionate computer science student with a strong background in mathematics, software development, and a proclivity for learning new skills. Whether it be web development, game design, or even machine learning, I am constantly expanding my skillset and looking for ways to improve and create something amazing.

Down below you can see some of my work or find a way to reach me.

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Houston, TX
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BS in Computer Science from Texas Tech University Expected Dec. 2020
C# C++ C Java Python R HTML CSS JavaScript

Project Work


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Beyond Helios | Mobile Game Development

Beyond Helios is a mobile game which I independently designed, developed, and published to the Apple App Store. The game is a homage to the arcade machines of old where players compete to see how long they can survive and who can post the highest score. Featuring infinite procedural level generation, cloud game saving, realtime pathfinding, and so much more, Beyond Helios is truly one of my proudest achievements.

Software and Languages Used
C# Visual Studio XCode Unity
Project Repo

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Procedural Terrain Generation

An endeavor into the world of noise generation functions! Using Perlin Noise, I created a seeded terrain generation algorithim using C#, within the Unity game engine.

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Parallel Programming Algorithms

A series of parallel programming projects completed for my university coursework. The projects consisted of implementing various mathematical algorithms using parallel programming libraries such as pthreads and OpenMP.

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Most Valuable Player Prediction Model

As a final project for my Data Mining course, I developed a model that could predict the winner of the NBA Most Valuable Player Award with 99% accuracy.


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Click to view my resume

Updated: Septemeber 2020